Is King’s Bounty II following a winning strategy? Let’s find out…Īs mentioned, King’s Bounty games are one part RPG, with the standard overworld, NPCs, and dungeons you’d expect, and one part turn-based strategy, with players commanding armies of fantasy archetypes and monsters on hex-based battlefields. I recently got to check out a 50-minute gameplay demo of King’s Bounty II and participate in a Q&A with the game’s devs, and came away with somewhat mixed feelings. This time around, 1C Entertainment is getting more serious and taking aim at modern AAA RPGs like The Witcher 3, which is certainly a bold move. These games were fairly well-received, particularly in 1C Entertainment’s home country, but the revival eventually petered out with 2014’s King’s Bounty: Dark Side being the last entry in series…until now.Ģ021 will see the release of King’s Bounty II, an ambitious soft-reboot that memory holes the colorful Obama-era entries in the series. In the late 2000s, Russian publisher 1C Entertainment purchased and revived King’s Bounty with a series of games that took notes from Blizzard in terms of presentation and tone. The original 1990 King’s Bounty was a unique combination of RPG and turn-based strategy that went on to inspire series like Heroes of Might and Magic and XCOM. The King’s Bounty franchise isn’t quite a household name, but it can lay claim to a certain amount of historical significance and a dedicated niche fanbase.
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